RIT NPD Forum:
Is Product Planning Obsolete?
Sponsored by the Technology Management Center/ Dr. John Ettlie
October 7, 2003
- Academia is in the business of trying to solve the future problems that companies
will have but don’t anticipate
- White paper entitled “MINE (Managing Innovation in the New Economy)
Project” will be available soon.
Speakers: Dr. Michael Flynn, Dr. George Broughton, Mr. Hugh Valley
Speaker #1:
Dr. Michael Flynn, Ofc. of Study of Automotive Transportation, U.
of Mich.
- The old model, of when GM dictated what the car market did, IS GONE
- Cst pressures are being pushed down to suppliers and NOT CONSUMERS
- Value-added activity has shifted
- Information sharing and transparency have improved
- * Corporate technology plans facilitate success
- * IT/web-based solutions will work in the future
- * Collaboration needs to work both ways
- Need to look at customers and your suppliers
- Car companies are traditionally info-acquiring BUT not info-transferring
Conclusion:
- Listen to customers and suppliers
- Win through collaboration NOT coercion
Speaker #2:
Dr. George Broughton, Dir./Chief Engineer of Evinrude
& Johnson Engine Division
- To attain real innovation, we had to integrate the marketing department in order
to learn how to pitch the innovation
I. How Innovation Can be Accomplished
- Ability to Dream Past Conventional Thinking
- What consumers groups don’t say is as important as what they don’t
say
- Create a need (a 3-year no-service necessary warranty)
- Differentiation in a “Sea of Sameness”
- Cannot be “as good as,” must be better or unique (just like
Good
to Great)
- Overcome a fear of differentiation; have data and the passion
- Build a Team of Believers
- Help people who can think outside the box
- Integrate the team
II. Five Ideas for Leading Innovative Teams
- Deadwood is Death
- Effectively = (Star Players/Marginal Players)
- Get rid of facilitators, pontificators, problem starters, sweet talkers,
meeting all-dayers
- Work for a Common Boss
- Keep the product happy; company will follow? people work better under
a product rather than under a boss
- Be allowed to have fun
- Expect Innovation to Bring Problems
- Recruit good people; want people with passion not 4.0 students
- If it was easy, it would have already been done
- Monday-morning quarterback-ing is good ? get peoples’ minds in the
right place
- Cannot solve/see a problem by yourself BUT working together you recognize
problems and find solutions
- Get rid of job descriptions ? own rather than know other employees’
problems
ex: Integrate disciplines through a common vision not through job
descriptions
- Fail Early and Often
- Do it wrong the first time
- Don’t allow people to save the best for last; it gives them an excuse
- SEM (Significant Emotional Experience); make sure there’s always
more work so that they will “finish” a project and move on to
the next
- Don’t want team to think there’s not much more work because
they’ll use it as an excuse for not finishing
- Leaders and “Lies”
- Stir the troops with the possibility
- Lead as if the project is already a success (borderline lying
- Never bluff yourself
“Different ideas are not always great- but great ideas are always
different.”
Speaker #3:
Mr. Hugh Valley, Dir. of Motorcyle Product Planning, Harley-Davidson
- Product development is an enterprise-wide responsibility
- How do we keep customers coming back to products that we can easily make economical
changes to that will make lots of money?